SimSpark API reference documentation generated by Doxygen.
Below are some links to pages containing useful information regarding the actual implementation of rcssserver3D.
- Implementation: This section gives an overview of how the source code distribution is structured. You should read it first.
- HowTos: This is probably the most useful section as it describes how to go about using the framework developed to realize custom simulations. For example, how do you implement a class which can live in the object hierarchy (and make it loadable from the Ruby script side).
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Further Information
- Simulation League: The Next Generation The extended version of the paper presented at the RoboCup Symposium 2003 in Padova.
- Thesis PDF Diploma thesis of Marco Koegler (in PDF format) describing the concepts of a framework for simulating and visualizing agents in 3D environments. This framework was used as base for the current simulator.